To start this tutorial I put the building
layout as the background and set my main screen to top view
and made it full screen.
First I made a plane mesh and scaled it
to the size of the house floor. I added some edge loops to create all the walls. After creating the edge loops for
the walls I deleted all the faces that I didn’t need. Then I extruded the walls
upwards.
After making the walls I made the
foundation for the building to go on. I did this by
creating the mesh of a plane and scaling it. I also made all the windows, I did
this by creating edge loops around the outside of the building were I thought
the windows would go.
I then
made the front door. I did this by extruding and scaling the shape of the door
then deleting the faces. I also made one window frame, I did this by selecting
all the edges of the window and duplicating it, pressing “P” and separating my
selection, making faces in all the edges and adding the solidify modifier.
I then closed in the door way. To do this
I made faces all around the frame. I then made the door by duplicating the
faces I just made, filling in the faces on the
door and made a design on the front of it by extruding parts and scaling them.
Then
I started on the roof. I made the roof by duplicating the floor and moving it to the top of my building.
Then I made a edge loop right down the middle and dragged it up. Then I scaled
it up slightly to give it a over hang. I then made two more edge loops and
lined them up with the side walls, I selected two edges and created a face.
Then to finish the roof I added the modifier solidify.
To render the house I switched from blender render to
cycles render, made a floor for around the house and moved the camera around.
This is my rendered image without its
roof.
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