Friday, 6 May 2016

10 - Combined Modelling Techniques

 To start this tutorial I put the building layout as the background and set my main screen to top view and made it full screen.
 First I made a plane mesh and scaled it to the size of the house floor. I added some edge loops to create all the walls. After creating the edge loops for the walls I deleted all the faces that I didn’t need. Then I extruded the walls upwards.
 After making the walls I made the foundation for the building to go on. I did this by creating the mesh of a plane and scaling it. I also made all the windows, I did this by creating edge loops around the outside of the building were I thought the windows would go.
I then made the front door. I did this by extruding and scaling the shape of the door then deleting the faces. I also made one window frame, I did this by selecting all the edges of the window and duplicating it, pressing “P” and separating my selection, making faces in all the edges and adding the solidify modifier. 
 I then closed in the door way. To do this I made faces all around the frame. I then made the door by duplicating the faces I just made, filling in the faces on the door and made a design on the front of it by extruding parts and scaling them.
 Then I started on the roof. I made the roof by duplicating the floor and moving it to the top of my building. Then I made a edge loop right down the middle and dragged it up. Then I scaled it up slightly to give it a over hang. I then made two more edge loops and lined them up with the side walls, I selected two edges and created a face. Then to finish the roof I added the modifier solidify.
To render the house I switched from blender render to cycles render, made a floor for around the house and moved the camera around. 
This is my rendered image without its roof.

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