To start this tutorial I made the UV sphere mesh. I opened the
tools menu and changed the amount of segments to twelve and the amount of rings
to 6. then I added a subdivision modifier to the sphere.
I then went
back into the tools menu and put smooth shading on to make the sphere look a
lot smoother. I then tabed into
edit mode selected all by pressing “A” then I pressed “W” to open the specials
menu and chose smooth. This option to smooth an object try’s to smooth and
flatten any points sticking out of your object without adding geometry like
subdivision does.
This is my smoothened sphere using the least geometry as possible.
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