In this tutorial I was looking at the
modifiers to see what they did. To test the first
few I created a UV sphere. I did this by pressing “Shift+A” and
selecting UV sphere mesh. I then pressed “T” to open the tools menu
and changed segmants to
12 and rings to 6.
I closed the menu by pressing “T” again.
I then pressed “B” to box select,
selected all the vertices at the top and bottom and deleted them.
Then I added a modifier to make the
object thicker. To do this I added a modifier
called solidify, and changed the thickness using this modifiers menu.
I then added a modifier called subdivide
which made my object look a lot smoother, I
also moved this modifier above the last so it is applied to the last
modification I made to the object as well.
I then raised the view count on my subdivision
modifier to three, then brought up the tools menu and turned sooth shading on
to make the object even smoother.
I then
added another modifier called edge split, what this modifier does is add hard
edges to where the angles are changing.
I then
made the mesh of a cube, moved it to the side of my other object and used the
bevel modifier, which added a bevel to my cube.
And finally I added the wireframe modifier to my cube, this
let me only see all the edges.
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