In this
tutorial I had to turn a simple cube into a funny looking shape, with holes,
bumps and smooth edges all over it. The first thing I did following the
tutorial was split may screen in two, and put a reference picture of the shape
I needed to create on the second screen I just made.
To start molding my creation I went in
to edit mode by pressing “Tab”, then started to
extrude the faces of the cube by pressing “E” and dragging the faces out. I
also split the cubes by pressing "Ctrl+R" so I could extrude smaller sections of them later on.
I then started to extrude some of the simpler parts of the shape. I
then had to make a smaller cube come out of the canter of another cube, I did
this by extruding the face, not moving it, then
pressing “S” and scaling the face down and extruding it again.
To make the hole in the top of one of the cubes I extruded the face pressed “S”
scaled it down, extruded it again and dragged the extrusion downwards. To slant the edge on the cube
at the bottom I selected the edge and dragged it back.
To make the smooth curved cube I first
split it into 4 sections and went to side view by pressing “Numpad_1”. I then selected the vertex I needed to move by turning
occlude of, and using box select by pressing “B”. When I selected the vertex I
moved them so they would form a curve, I also split the cube once more to make
the curve smoother.
When I tabed back into object mode you can see that I
had re-created the image on the right.
After
re-creating the image I decided to add a scene to it so it would look better. I
did this by creating a plane, by pressing “Shift+A” going to mesh and selecting plane. I
scaled the plane to the size I wanted. After making the plane I sorted out the
lighting by moving the sun around, then I went to the world settings and
changed the backdrop.
I then checked to see if my camera was positioned correctly. I did this by
putting the right hand screen to 3D view and pressed “Ctrl+Numpad_0” to be able
to see what the camera was looking at. I pressed “Numpad_7” to go into top view
on the left screen, then I moved the camera into position.
Once I was happy with what my scene
looked like I went to render image and
changed the resolution to Y=1280, X=720 both at 100%. I also changed the file
type to JPEG. Then I did a test render. As you can see the lighting isn't so good so I moved the light around a bit.
I then added some materials to my object
so it wouldn’t look as plane. I did this by selecting the object I wanted to color and selecting the materials menu and making a
new material. I did this for both objects, the floor and the structure that I
made. Then I rendered it again to see what it looked like.
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